Thursday, December 31, 2009
Happy New Year!
Because nothing says new year festivities like a race car driver psyching herself up before the big race.
Saturday, December 26, 2009
xmas portrait
Recent portrait and a little more process.
The pencil sketch is roughly A4 in size, scanned into photoshop. Over time I've gradually put less shading in there as I think it can look a little too rough, especially on soft/delicate features like gums, lips, eyes etc, in comparison to the smoothness of digital paint. Obviously textured brushes can help, but I tend to over-render a little sometimes so no matter what brush I use it ends up looking smooth.
I don't like it, but I will admit that alot of the time I don't get it spot on and have to edit the sketch in varying amounts (digitally) to get a better likeness. Sometimes I don't have to do it at all, but more than likely it needs to be done. Here is the halfway stage for this one, which is a combination of laying down basic colour and working in some detail so I have a better indication of where it's going (I often convince myself that in the early stages it's looking like crap, so I like to detail the eyes a bit, and put highlights in early elsewhere to boost my spirits).
Although most of the time, if there's two people as in this example, I'll paint one face almost to completion before moving on to the second. I only did it differently because the subjects requested an in-progress stage be printed along with the finished piece.
The finished piece.
I think I got the guy's likeness fairly well from the off, but the girl needed a fair bit of adjustment, mainly in the size/spacing of her eyes and the size of her smile and curve of her top lip.
I didn't intend it to end up having an overly smooth, almost 50's pin-up shiny-ness to it, but I think it suits the xmas theme.
The pencil sketch is roughly A4 in size, scanned into photoshop. Over time I've gradually put less shading in there as I think it can look a little too rough, especially on soft/delicate features like gums, lips, eyes etc, in comparison to the smoothness of digital paint. Obviously textured brushes can help, but I tend to over-render a little sometimes so no matter what brush I use it ends up looking smooth.
I don't like it, but I will admit that alot of the time I don't get it spot on and have to edit the sketch in varying amounts (digitally) to get a better likeness. Sometimes I don't have to do it at all, but more than likely it needs to be done. Here is the halfway stage for this one, which is a combination of laying down basic colour and working in some detail so I have a better indication of where it's going (I often convince myself that in the early stages it's looking like crap, so I like to detail the eyes a bit, and put highlights in early elsewhere to boost my spirits).
Although most of the time, if there's two people as in this example, I'll paint one face almost to completion before moving on to the second. I only did it differently because the subjects requested an in-progress stage be printed along with the finished piece.
The finished piece.
I think I got the guy's likeness fairly well from the off, but the girl needed a fair bit of adjustment, mainly in the size/spacing of her eyes and the size of her smile and curve of her top lip.
I didn't intend it to end up having an overly smooth, almost 50's pin-up shiny-ness to it, but I think it suits the xmas theme.
Sunday, December 20, 2009
Wednesday, December 09, 2009
When in Rome...
This is a job I finished last night, a retirement gift for a director of a company that's off to Rome. I've decided to show a little bit of the process as I find it interesting when other artists do the same.
I make a rough sketch that's actually multiple sketches composed together in Photoshop, I don't always do this but I find it more convenient and less stressful. I almost always end up getting one or two parts wrong so I end up re-drawing them seperately anyway.
I'll then print it out in light blue, as alot of artists do, ink it with any 0.1 or 0.3 technical drafting pen I happen to have lying around, then scan it in and remove the underlying blue lines in PS.
Then the colouring is just plain ol' PS with a standard round brush.
Monday, December 07, 2009
Subscribe to:
Posts (Atom)